First time poster, but a very interested listener for a while now. Even though I can't directly apply most of the things discussed in my current dayjob, I do find it all very fascinating.
Now, on to the reason I'm writing here. A team not getting paid, you might wonder. You can relax; I'm not speaking of slave labour here. Instead, it's about a virtual team spread all over the world, working on developing a computer game together on our spare time, next to our day jobs and studies.
There has been some discussions on how to approach this. The project has been in development for roughly a year now, and we haven't gotten as far as we would like. My theory as to why this is so, is the expectations of ourselves are set too low, and thus the responsibilities. We do have a team leader (a producer, if you will), whom has taken the stance that since this is a hobby project, there should be no pressure, or no guilt involved.
However, while we have milestones set up, and deadlines, these are never met, and missing them have no official repercussions -- instead there are rumblings about it among team members, and a steady growing annoyance. All this is detrimental for morale, and lately there has been a great lack of enthusiasm and involvement.
Part of the problem lies much with our inexperienced team members (I am one of these, myself), but also, I feel, with our team leader. So what I am wondering, and would like to throw out to you guys, is: What can you expect from a team that isn't getting paid for what it's doing? Should there be a firmer hierarchy within the project, with "bosses" and "mini-mosses", and should this be enforced properly?
Clearly there is a need for a change of some kind, I'm just hard-pressed to finding out what is REALLY the source of all this. It feels like it is a combination of many things.
Edit: grammar correction.